The Three Storms

By Stephen Biggs
August 4, 1996

3 Abysmal Daughter
1 Dance of the Centipede
2 Ghost Assassin
1 Ghostly Seducer
2 Infernal Temple
1 Necromantic Conspiracy
1 Shifting Loyalties
5 Sinister Priest
4 Tortured Memories
4 Confucian Stability
2 Fire in the Lake
2 Gardener
5 Golden Candle Society
3 Orange Senshi Chamber
1 Qaui Li
3 Rigorous Discipline
3 Shaolin Sanctuary
3 Wind on the Mountain
1 Avenging Thunder
1 Blanket of Darkness
2 Brain Fire
5 Darkness Priestess
4 Fire Assassin
2 Ice Healer
2 Mark of Fire
2 Blade Palm
2 Dawn of the Righteous
1 Discerning Fire
5 Inner Sanctum
4 Killing Rain
2 Return to the Center
4 Rust Garden
5 Sacred Ground
5 Scroll of Incantation
2 Soul Maze
1 The Rackets
2 Wall of a Thousand Eyes
= 98 cards

Foundation 22%
Feng Shui 16%
Site 8%
Chi 7%
Magic 13%
 

Notes:

The deck is designed for multi-player games. The game-plan is to frustrate other players' winning attempts while working up to a frenzy of Killing Rain which will destroy all other player's feng shui sites in one turn. Then lay a fifth feng shui site for the win. The Abysmal Daughters are not expected to stay alive, hence the replacements and the Ghost Assassins. The Rigorous Disciplines can be used to amplify their effect. Dragon Mountain can be difficult to wear away with Rains - hence the Blade Palms. The Three Storms of the title are nothing to do with Big Trouble in Little China. They refer to the Abysmal Daughter, Quai Li and the Avenging Thunder plus the general Killing Rain theme.


Last modified: September 19, 1997.