>As the Netherworld Turns<

Designed by Tim Linden and friends, redesigned by a lot of people


Foundation Characters

4 Queen of the Ice Pagoda (old)
2 King of the Thunder Pagoda (old)

Hitters

2 Queen of the Darkness Pagoda
2 King of the Fire Pagoda

Events

4 brain fire
1 dicerning fire
1 earth wind and fire
1 Avenging fire
1 contract of the fox
2 pocket demon

States

2 fire sled
1 fortune of the turtle

Edges

1 Ice totem
1 Legacy
1 blanket of darkness

Feng Shui Sites/Sites

3 grizzly pass
1 disco
1 gambling house
1 sacred heart hospital
1 temple of angry spirits
1 cataract gorge
1 secret headquarters

Notes

Save up 6 power and bring out a hitter. Put out grizzly pass or temple of angry spirits to hurt attackers. Behind that put one of the power generating sites. Use your first hitter to burn for power. Expect backlash the next few turns but you should be able to bring out a second hitter. Use the ice totem and sacred heart to heal your hitters or if they get damaged, use earth wind and fire to smoke opposing hitters big time. Fire sled is essential. Legacy, fortune of the turtle, blanket of darknes, while nice, are not essential.

The king of the fire pagoda is used to bring back fire events from your smoked pile and keep you from going under due to running out of cards.

Good times.!