Munchies

by Rick Ford
February, 1996

Munchies
Foundations
4 Friends of the Dragon
3 Everyday Hero
3 Test Subjects
5 DNA Mages
Feng Shui
4 Ancestral Tomb
4 Pinball Hall
3 Whirlpool of Blood
2 Monkey House
1 Sacred Heart Hospital
Dragons
4 Bronze Sentinels
2 Netherworld Vets
1 Ting-Ting
2 Golden Gunman
2 The Prof
2 Redeemed Assassin
2 Final Brawl
3 Golden Comeback
1 Last Stand
2 Now You've Made us Mad
Architects of the Flesh
2 Sgt. Blightman
3 CHAR
3 Vivisectors
2 Arcanotechnicians
2 Expendable Unit
2 Cellular Reinvigoration
1 Neutron Bomb
2 Dangerous Experiment
2 Nerve Gas
2 Imprison
1 State of Emergency
Unaligned
2 Grenade Launchers
4 Pocket Demons
2 Secret HQ

Notes

First - this deck is designed for multi-player games - I'm not sure how it would fare in dueling. That being said: there are 3 "themes" active in this deck.
1) Attack with big hitter (preferable Sgt. B.), use Vivisector on him, drop another B.H. and attack again, hopefully seizing 2 sites, or at least one site and kill a lot of other stuff.
2) Use Bronze Sentinels and Vivisectors to clear your stuff off the board, then use Dangerous Experiment(s) with minimum number of targets on the board. Remember - the Prof is immune to Experimentation :) Then use the power to drop 2-3 heavy hitters (using State of Emergency if needed) and go for it.
3) Ting-Ting + Bronze Sentinels = big Ting-Ting :) Since you will be eating lots of your own sites, Pocket Demons are essential. The Sanctuaries are essential because they will rarely be siezed on a first attack (10+ body is normal, frequently it gets to 20 or more). After one is damaged, use the B. Sent. to eat it and take something else.

Other "Stupid Card Tricks": Burn for power, then play Redeemed Assassin on opponents turn. Last Stand+Final Brawl+Now..Mad = 1 Power for each character - then turn to heal :)