Shock Troops

With Guns and Their Multipling Friends to Back them Up!

Designed by Michael Joseph Nickoloff.


Sites

2 Drug Lab
2 Proving Ground
3 Cave Network
2 Family Home
1 Ancient Temple
1 Monkey House
1 Fox Pass
1 Rainforest Grove
2 Inner Sanctum
1 Festival Circle
1 Fortress of Shadow
1 Secret Headquarters

Unaligned

4 Grenade Launcher

Magic

1 Soul Maze
2 Memory Reprocessing
2 Discerning Fire
5 Pocket Demon
3 Scroll of Incantation

Dragon

2 Final Brawl
5 Friends of the Dragon
3 Golden Comeback
2 Hacker
2 Ting Ting's Gambit
3 Victory/Underdog
3 Ting Ting

Lotus

5 Tortured Memories
1 Big Brother Tsien
4 Walking Corpses
5 Sinister Priest
2 Wu Ta-Hsi
4 Evil Twin
1 Banish
2 Eunuch Underling

Notes

The deck went 5-1 through 2 tourney's at Gateway over Labor Day weekend. The deck's early focus is foundation characters and the shock troops (Walking Corpses) to come and take a site or two. With the Grenade Launchers, no one expects your 5-6 points of damage to turn into 8 or 9 and take most sites...plus other people can soften the sites up for you as well! After the initial site, build your structure to 4 sites, and let people flounder and do stuff. Once you have 4 sites, drop down Ting Ting and use the twins to copy her or the other big hitters on board. Borrow them with the memories and go for the win. The scrolls get what you need now; the Reprossessings are there to use the juiciest events to your advantage. The deck can be stopped by architects easily; the 3 Victories for the Underdog help you push for the win. At Gateway, there was a big section of ascended players, and they were quite annoying. I had 1 Wu Ta-Hsi in the deck in the first tournament, and I upped it to 2 in the second. I also took the Gunman out because he would have been mentored for sure! Banish was not too useful cause I was the only Dragon player either day. The Diserning Fire was powerful against the ascended, and it should have been 3. The Soul Maze dealt with Might of the Elephant, CHAR, and the $10,000 man. The feng-shui sites were fine; Rainforest Grove was not as good as expected. The Drug Lab was a great card and 3 might be better for later.