By Tomasi Akimeta, Jr.
Card Total: 56
*Add-Ins: 2 Lodge Politics (The Neuralizer doesn't work well with Adrienne Hart, so we have to blackmail her...)
**Possible Add-Ins: 2 Supercomputer ("This is our Resources Room, where we keep all of our 'goodies'...")
The strategy behind this deck is to arm a Midnight Whisper or a Gruff Lieutenant with one or two Sucker Rounds, play 1 or 2 Bull Market, and go and kill! (Not necessarily in that order, mind you, but you get the idea...)
DO NOT! play your Bull Markets before you're sure you've got the upper hand, somehow. If you've played a Neutron before the beginning of your turn, good... if you've got a State of Emergency, and your confident enough, good... if you're at least two or one site away from winning, and you've got sites to help you and events/states to do the same, then go and win.
State of Emergency is such a great and underrated card when played along with a Bull Market, especially when you're making your bid for victory. You throw down what ever you've got in your hand, play a Bull Market, then a State of Emergency... Lather, rinse, repeat...
*The Lodge Politics are there for double-duty: take Ascended cards that you need (either for muscle, resources, whatever... it works great against Adrienne!), or to back up the Shadowy's.
**Supercomputer helps this deck *A LOT!* More cards in hand is definitely a good thing, because you have more potential to do cool things. Works great with State of Emergency!
Cellular Reinvigoration is also cool both offensively and defensively. If your Sucker Rounds armed guy is about to bite it from blockers, feed him a fat bowl of Wheaties, and he's good to go! Also, if you're out of zaps, and your opponent goes in for the win with one large attack, just play it on a blocking character, and it'll take up all_the_damage from a single attacking character! Great card!
I found that timing issues are important with this deck. Aside from Bull Market, play your cards *IN RESPONSE* to others... someone zaps your character? Use a Festival, or if you've got enough power, drop a MegaTank. Someone Final Brawls/ Mark Of Fire? That's when you drop your Sucker Rounds/ Festival.
Be very cautious about others making bids for the win. Make sure that opponents cannot do anything before striking; make sure they've emptied their hands of their zaps and character stoppers on each other, save your Neutrons for the last minute until you're sure that nothing else can be done.
I've made the mistake of blowing my wad too early many a time in tournaments, and therefore ending up losing. I had the potential to have a 23 Fighting, Toughness: 2 with Ambush character get killed because I wasn't patient enough.
This deck definetly has a play style to it, so you have to adjust heavily when playing it, and *BE EXTREMELY PATIENT!* You'll get what you need in due time (this is usually the case with most decks, but with this one, I try to stress it).
Thanks to Jose for making the original!
Last modified: July 30, 1997.