A Dragon deck with a bit of Hand.
Designed by Jose Garcia.
Foundation Characters | |
---|---|
5 | Friends of the Dragon |
5 | Everyday Heroes |
5 | Golden Candle Societies |
1 | Instruments of the Hand |
Feng Shui Sites (These proportions might be a bit off) | |
3 | Monkey Houses |
3 | Ring of Gates |
5 | Fortress of Shadow |
1 | Proving Ground |
Events | |
3 | Back for Seconds |
3 | Golden Comebacks |
4 | Confucian Stabilities |
2 | Suprise, Suprise |
3 | Kiiiii-yah!! |
3 | Violet Meditations |
States | |
2 | Fox Outfoxed |
Hitters | |
2 | Bronze Sentinels |
1 | Ting Ting |
2 | Golden Gunman |
2 | Netherworld Vets |
1 | Fong Sai Yuk |
As you can see this is a very resilent deck. Its especialy effective against people who think they can rely on events to hold off heavy hitters. And even if your heavies get smoked all you need is 2 power and a Golden Comeback to open up a whole can of whoop ass. Ring of Gates protects your hitters from Imprison and Blade Palm (the worst thing that can happen is to have one of your heavies returned to your hand instead of being smoked) and for gravvy you can mess with people using Arcanotechnicians, Into the Light and Wind on the Mountain. With Suprise, Suprise you've got some suprise defense, especialy if you're lucky enough to drawn a Golden Comeback or a hitter, if you draw a feng shui site with Suprise Suprise put it into your hand and discard it for power with Monkey House. Back for Seconds allows you to grab 2 sites on a single turn and is especialy effective since you have 3 heavy hitting Independent characters.
Don't play a lot of feng shui sites, keep behind your opponent in power generation and use your violet meditations, monkey houses and Kiii-yah's for additional power. When you take feng shuis burn them for victory unless you really need the power. Also if you keep lean on feng shuis the cost of toasting one to the Bronze Sentinel won't be dear (if you control 2 feng shuis and toast one to the sentinel it only costs 1 power to replace). This play strategy also makes it extremely easy to bounce pack from a setback from as you can generate power using Events and/or toast a feng shui in an emergency to the Bronze Sentinel to make an extremely formidable and cheap attack.
This deck is very agressive, it doesn't pay to sit and wait for oppurtunities with this deck keep your opponents off guard and make a play for the win every half decent chance you get. With this deck I don't focus much on stopping other players from making game winning plays in multiplayer games rather I rely on my opponents to do it for me. This is a risky strategy but I play in circles where Blade Palm, Neutron Bomb and Nerve Gas are things you can count on enough that I'm comfortable making the calculated risk. And lastly use your Confucian Stabilities sparingly, they're there to save you from devastating events like Neutron Bomb and cover your butt when you make your last big attack to win the game.