Designed by Dave Weinstein.
5 Darkness Priestess
4 Ice Healer
3 DNA Mage
3 Test Subjects
3 BuroMil Grunt
2 Queen of the Darkness Pagoda
1 Ice Courtier
2 Ice Shards
4 Thunder Champion
4 CHAR
1 Johann Bonengel
1 Gnarled Attuner
1 Colonel Griffith
1 Monster Hunter
1 Sergeant Blightman
4 Mark of Fire
5 Brain Fire
1 Avenging Thunder
4 Nerve Gas
2 Abominable Wave
3 Neutron Bomb
2 PubOrd Raid
1 Larcenous Mist
5 Discerning Fire
2 Memory Reprocessing
1 Water Sword
3 Ice Diadem
2 The Rackets
5 Supercomputer
1 Darkness Pagoda
2 Arcanotower 2056
1 Ring of Gates
1 City park
3 Wall of a Thousand Eyes
1 The Red Lantern Tavern
2 Peacock Summit
3 Whirlpool of Blood
1 Fox Pass
4 Birdhouse Cafe
Discard heavily if you don't have a Supercomputer and two tech resources early on. This deck is built around the computer, and won't work well without it. Which leads to the other issue; in local play (and without decks designed specifically to hose this one) this has been dominant in multiplayer play. It builds up a massive card advantage, and once it gets power, it steamrolls.
Now either the Supercomputer is heavily overpowered, or we're missing something. So what I really want to know is, how much trouble would this cause in *your* playgroup? Locally, we've just agreed not to play this style of deck.