The idea here is that you simply drag your feet and try and run your
opponent out of cards. Laser Strikes help give you a power advantage. They
pay 3 or so for a
site, you strike before the end of your turn. They pay 3 or so power
for a guy? You imprison him. They vivisect a guy? You imprison him first.
They use proving grounds? You make them either discard their cards or pay
full price for the new guy. Your discard potential also helps you keep
your very few hitters alive, and makes things safe for your vivisectors.
Pocket Demons and rethreads keep you ahead on the power curve as you'll
probably lose some sites. An alright player will burn your Fortress and
give you power. That's great. A great player will smoke them. That's also
good as it is another form of foot-dragging.
Last modified: September 19, 1997.