Mojang’s Scrolls is pretty cool

 

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Mojang was sold to Microsoft for a lot of money recently and while that should be actually GOOD for Minecraft, what about this other game SCROLLS?  The one that caused such a dust up with Bethesda Software a year or so back (with the awesome challenge to settle LEGAL differences with Quake 3 Arena!!!). The game has been in beta for awhile (open like your sister’s legs) and last week it actually came out for everyone at FIVE BUCKS.

So this is a goddamn online CCG. You get a basic deck of cards and can ‘buy’ more with in-game gold that you earn by playing. It’s a typical model that everyone is using these days with all these fucking iOS FREE games and Blizzard’s Hearthstone. While the economic model for getting cards is sort of lame, really this isn’t different from any type of regular CCG like Netrunner, EXCEPT for the fact that you can get more cards by just playing the game. This means if you spend FIVE BUCKS and play, potentially you can get a ton of cards without spending any more. This is my plan.

The key thing here is if the game sucks balls and is just a semi-magic clone with +1 /-1 effects that are super boring. Since Magic itself has this same model of buying in game cards, if you really are going to play one of these games, you better play the best one. Since there isn’t one of these games out for NETRUNNER, I would say SCROLLS is probably one of the better games. I have not wasted money or time on Blizzard’s IP cash-in trash Hearthstone game but per Lord Lobo after 10 minutes in SCROLLS he mentioned it was “Way better” than Blizzard’s feeble offering.

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Anyway, after about 7 games, this is what I think in BULLET LIST form.

  • I like the MAP a lot. It’s got this Heroes of Might and Magic vibe plus DREAMBLADE (which I’m waiting for my kids to get old enough to play). It puts context around playing cards instead of just this amorphous mass of cards on the table. Protecting a location is also very SHADOWFISTY, and that’s good.
  • The interface is quality. Mojang ain’t fucking around here. There were a couple things a bit wonky (like starting in windowed mode) but during the game it’s very nice.
  • Cards do interesting stuff. I really think the drive for GAME BALANCE has fucked up modern CCG’s a bit so the mechanics boil down to +1/-1 like Hearthstone. It’s sort of like how Diablo 3 didn’t take ANY chances with any powers PROC’ing because that would rely on some luck and not raw DPS. This made diablo 3 a really shitty and boring game (except for the sound effects).
  • The factions are generic, but the little miniatures on the board look cool. Each faction is named for a single word– GROWTH, etc. and the cards in each have pretty generic feel to them. When you’re used to JOHN FUCKING BLANCHE and ERIC SABEE art all over the place, it’s hard to get a woody about a faction that has some wolves and stuff in it. The ‘miniatures’ though are sweet.
  • I’m interested in the tactical depth possibilities. The main thing about a 2 player CCG is if it’s fun to play even if you are getting fucking schooled repeatedly (since this is how you learn). Netrunner is WONDERFUL in this way because it’s always a bit of a nailbiter at the end. Shadowfist is just nearly always fun to play regardless of who wins.

So that’s enough points for now. if you want to dip your toes in, there is a demo of the game, but at 5$– what the fuck. For the next two weeks or so (some of you know how my attention span is for games) I’ll be playing quite a bit. My username is: ajdghlkajhclkA. Not joking.  I had to try 3 times to find a name that wasn’t taken (littlemute? seriously??) and it became a random string of letters.